ArcadeBop

GAME GUIDE

Arcade games

Deep Drill

An automatic mining rig with clickable upgrades. Sealing the first shaft earned one Core but reset Depth, Ore and the checked Drill bit upgrade.

Input notes
Mouse · desktop checked
Orientation
landscape

How to play

Start Game; if teaching appears, use Next → Start drilling. In Rig, select Buy ×1 and click a price to upgrade. Settings → Close returns to drilling. Read the Seal confirmation before committing.

Is this your kind of game?

For players who prefer managing automatic production to steering continuously, and accept resetting early progress for a Core.

Check the purchase mode before the price

Buy ×1 plus the Drill bit price raised LV0 to LV1; the next price changed from 12 to 14. The Buy mode switched to max and back, but max purchasing was not tested. Choose ×1 for the checked single-upgrade action. Depth and Ore keep growing without repeated clicks.

Cancel before sealing, not after

Salvage first enabled Seal for 1 Core beyond 200m. Keep drilling in its confirmation left the current run intact. Seal it then reset Depth/Ore to 0 and Drill bit to LV0 while Cores became 1; automatic drilling resumed. This is not an undo. To leave Music/Effects settings, use Close. Later Core spending and permanent upgrades were not tested.

Sources, test environment and limits

2026-10-04 · Chrome/macOS, mouse, main saved views 1710×812; version/duration not recorded. One early production/upgrade cycle, Settings exit, cancelled and confirmed Seal. Independent task check repeated ×1 upgrade and Settings/Close from an existing Rig; not teaching or Seal. No max purchase, Core spending, offline, phone or save test.

PLAY TESTED

ArcadeBop completed a hands-on session and recorded the test environment.

Source checked .

Check scope

  • Distributor source
  • Supplied controls
  • Distributor device declaration

Hands-on test

Chrome/macOS, mouse · · Early upgrade and Seal reset; not timed

Automatic drilling, ×1 upgrade, mode switching, Settings exit and Seal cancel/reset checked. Offline/Core spending untested. C6-DD1–5.

See the editorial methodology

Game details

Tags: mining, idle, upgrades, relaxing.

Distributed by GameMonetize. The game and in-game advertising are delivered by the distributor.

Play tested by ArcadeBop in the environment recorded above. Added ; latest source check .

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